mp4 files imported from Media Composer to be read using incorrect timecode in Vegas Pro.įixed a bug that could cause a hang when rendering 4K XAVC S video on some computers.įixed a bug that could cause an error to be displayed when importing and MXF file from an Optical Disc Archive unit.įixed a bug that could cause Vegas Pro to hang when reading MP4 video from the GoPro Hero 3+.įixed a bug that added a green bar when reading 480p widescreen AVC files.įixed a bug that could cause MainConcept AVC rendering to fail when using GPU-accelerated rendering with an OpenCL or CUDA GPU.įixed a bug that prevented Vegas Pro from updating the file size estimate when Render Loop Region Only was selected during Blu-ray Disc burning.įixed a bug that prevented Sony F5 cameras from playing XAVC HD 23.98p clips rendered in Vegas.įixed a bug that caused the Iris transition to reverse A- and B-roll video when GPU acceleration was turned off.įixed a bug that prevented Vegas from correctly reading SD MP4 clips that were shot in portrait mode.įixed a bug that prevented Vegas from persisting the View transform setting on the Video tab of the Project Properties dialog. aaf files imported from Media Composer to be read using an incorrect frame rate in Vegas Pro.įixed a bug that could cause. When rendering XAVC S files, audio is now rendered in LPCM format.įixed a bug that could cause a crash when rendering a project that contained an empty metadata command marker.įixed a bug that could cause a crash when using Tools > Multicamera > Create Multicamera Track with an empty track selected.įixed a bug that could cause a crash when importing 1440x1080 XAVC files.įixed a bug that could cause a crash when dragging a preset chain (filter package) from the Plug-In Manager to an event, track, media file, or the video output.įixed a bug that could cause a crash on some systems with NVIDIA graphics when reading 4:2:0 480p widescreen media.įixed a bug that could cause Vegas to freeze when adding some interlaced MP4 videos to the timeline.įixed a bug that could cause rendering to hang when rendering to XDCAM EX MP4 files with the Enable no-recompress long-GOP rendering check box (Preferences > General) selected.įixed a bug that could cause. Or please send me a file (probably CAE file) so that I can run it with Abaqus CAE 6.13.1.Added support for MOV files when exporting to Media Composer AAF format.Īdded support for writing sidecar XML files when rendering XAVC and XAVC S video.Īdded templates for rendering Sony XAVC / XAVC S video. I appreciate if you please have a look at the attached file and let me know what is wrong. I have tried various boundary conditions but the movement is not the one that I am looking for! Now I have a hinge which rotate about X-axis and I am trying to rotate one end of the hinge (or both points) about Z-axis but the movement is not correct!
I have the reference point of wheel and the ground which is the point for hinge connection at the same location. SONY Vegas Pro 12.0 Build 770 (圆4) 11.2013 RAR SIZE 237 MB Vegas Pro 12 is an integrated, forward-thinking production environment designed for a new generation of creative professionals. I exactly understand the concept now and I have created the model.
So I decided to update my model based on your comments. When I import the model in Abaqus-CAE, it gives me many error for instance missing reference point and etc! I your model I do not know what exactly you did as it has some extra points and various boundary conditions.
I have tried to open your model and understand it but unfortunately I cannot read it correctly. Install application by running 'vegaspro12.0.770.exe' (This application is for only 64 bit systems). RE: Rotation boundary condition on a rigid body about a moving coordinate ab110 (Mechanical) I appreciate if someone pleas help me fix this issue.
The cylinder always rotates about the global X axis with constant direction and I cannot define for the software to change the direction of X-axis due to rotation of coordinate about Z-axis! I think this should be the right way but unfortunately I have not been able to get the required rotation (the file is attached). I have tried to find the solution using connector elements. How can I make the cylinder rotate with a constant speed about the local X-axis which changes its direction due to rotation about Z-axis? The rotation of cylinder is similar to the rotation of the wheel in an automobile (rotation about Z axis due to steering while the wheel always rotates about X-axis that changes its direction). In the attached picture I want to make the rigid cylinder rotate about the Z axis of the local coordinate which is at the center of the cylinder. Today I thought to make the problem clearer and post it again. I have posted a question about rotation of a local coordinate system but I did not get any reply.